But apart from that, fire at will.Created by former 2K China employees Justin Ma and Matthew Davis, FTL is a space simulation at its core. The only real way to avoid this is to use a cloaking system, or just sit and pray your engines are good enough. This is incredibly rude, and therefore they must be punished. It decides to projectile vomit lasers all over your cruiser. But if you don’t have a mind control system and your ship is in disarray, with multiple fire, breaches and damaged systems, the rebels mind control can become a problem. Another good thing to note is that if you have a mind control system, it can cancel out theirs. This system is pretty annoying, and can deal some damage, but all in all isn’t that dangerous. While they’re just humans and a basic mantis/rock combo should suffice as security detail, it can still distract your crew and be a pain. But if you weren’t careful, the flagship’s staff detail will pop round to say hi. If you dealt with the crew in the early stages, this shouldn’t be a problem. So that means no boarding until you can get that thing down! This thing can absorb masses of damage, and can regenerate. So it’s safe to say the flagship didn’t skimp on it’s super shield. There’s only 4 powerful weapons systems, a souped up zoltan shield, a crew teleporter, a powerful superweapon, a mind control system and 4 shields in the way of a Federation Victory! If you fail the rebels will rule over the galaxy with an iron fist!Įh, zoltan shields aren’t a proble- wait… Beam them into the room you hate most (usually the drone or shield room), then laugh. If you’re playing with Crystal B or Mantis B, you can put that four-man teleporter to good use. In case you hadn’t noticed, the doors subsystem kinda snapped off after the first phase. Damaging the drones system will stop the main drones, but not the superweapon. You will recieve an alarm saying ‘power surge detected’, then a maelstrom of beam and combat drones envelop your ship. Along with this, the first of its super-weapons comes online. It has a boarding drone, a defense drone, a beam drone and a combat drone. Ignoring that pun in the subtitle, the second phase of the rebel flagship enjoys its drones. You’ve still got some more torture to go through before that sweet, sweet victory screen. Yup, that diabolical first phase was just the beginning. As he/she’s isolated, once the rest of the crew are dead, he can’t run around making repairs. Sometimes this is a welcome change, but if you want something to stay down, then I’d reccomend keeping the guy in the Laser Artillery pod alive. In case I hadn’t given enough away, the ship does come free with an advanced A.I system that enjoys repairing every little chip away you make. By all means try it if you want, but last time I checked a ship with an advanced A.I system doesn’t care about crew. Not Another Gawd-Darned Auto Ship!ĭon’t think you can beat the flagship by killing it’s crew. The cloaking is also a pain, but not that much of a problem if you can get most of their artillery down. Don’t skimp – use a defense drone to make sure the hacking doesn’t hit your weapons or shields. There is also a hacking and cloaking module. Of course, if the other weapons have whittled down your shields, you could be in trouble, but that’s about the biggest threat this weapon poses. Compared to the other three, it’s not that much of a danger. Shoots a long-range 2 damage per room beam. Otherwise you’re going to be pounded and pounded and pounded until you die. It would be for the best to destroy this early on, and kill the crew in there as well. The most dangerous weapon in the flagship’s arsenal. However, it’s preferable not to destroy it, for reasons I will explain later. Yet again, one of the less scary pieces of artillery, but can really pack a punch if your shields are down. But if you have decent engines, it shouldn’t be too much of a problem. This isn’t as scary as the other artillery, but don’t leave it unnacounted for if you aren’t careful, it can ion two layers of shields. That being said, make sure to have four shields yourself, maybe a defense drone, and good engines. So, to avoid this, spend as much time as you can in each sector, and make sure your ship has the ability to go past the four shields on the flagship. Now, if you’ve just been rushing through the game, not collecting many weapons, you’ll find that your weapons may not even penetrate the shields. The first time I met the flagship, I was too busy being pummeled by that one to actually fire off a shot. The first thing many people notice about the flagship is it’s wide range of artillery, the most evil of which a triple leto launcher that has no concern for your wellbeing.
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